Falling around the world: what an orbit is
Let’s start with a question that sounds like a trick. Your ship is in orbit around the Earth. A hundred kilometres up, engines off, everything quiet. So what’s holding it up there? Nothing. Nothing at all is holding it up. Your ship is falling. It started falling the moment the engine went quiet, and it will keep falling as long as you leave it there. That isn’t something wrong with your orbit. That is your orbit. Today on Orbital Radio, we’re falling around the world. By the end of this show, you’ll know what an orbit really is, and why your ship never comes down on its own. You’ll know the two marks on the map that say whether you’ve got one. And next time you fly in Orbital Frontier, you’ll see it for yourself. First things first. Gravity never lets go. There’s no height where it switches off. A hundred kilometres above the Earth in Orbital Frontier, it’s still pulling about three quarters as hard as it does on the launch pad. Space isn’t a place without gravity. It’s a place without air. You can watch gravity at work. Find the navball, the round dial that shows which way your ship is pointing. Just to its left is a figure marked with the letters V and S. That’s your vertical speed, how fast you’re going up or down. When the engine stops on your way up, that number starts shrinking, every single second, as gravity takes its bite. It doesn’t care that you’re in space. It just keeps pulling. So if gravity never stops, why doesn’t your ship come straight back down? More than three hundred years ago, Isaac Newton answered that with a mountain and a cannon. He wrote it down in sixteen eighty-seven, and it still works today. Picture a mountain so tall that its top pokes out above the air. On the summit sits a cannon, pointing sideways. Fire it with a little powder, and the ball arcs out and drops near the foot of the mountain. Use more powder, and it lands further away. Use a lot more, and it lands a long way off, because while it falls, it’s also racing sideways. Now here’s the clever part. The Earth isn’t flat. It’s a ball. So while the cannonball falls, the ground underneath it is curving away. Fire it fast enough, and the ground curves away exactly as fast as the ball falls toward it. The ball keeps falling, and it never gets any closer. It goes all the way around the world and comes back to the mountain from behind. That’s an orbit. Not so high that gravity can’t reach you, because there’s no such place. Just falling, all the time, and always missing the ground. Which gives away the big secret of getting into orbit. An orbit isn’t a height. It’s a speed. A sideways speed. How much speed? Tap the navball until the word above its speed says orbit. That’s the speed an orbit is made of. A hundred kilometres above the Earth in Orbital Frontier, it needs to say about two thousand two hundred and fifty metres every second. And it has to be sideways. Point your rocket straight up, and all that effort goes into up, and up is the one direction that can’t keep you anywhere. You also have to be above the air. On our Earth, the air ends at seventy kilometres. Below that, every pass rubs a little speed away, and the orbit sags until your ship comes home. Above it, there’s nothing to rub against, so an orbit up there never wears out. That’s why the shared world, the one solar system every player flies in, can look after your ship while you’re away. Close the game, go to bed, and your ship keeps falling around the world all night. In the morning it’s still up there, still going round. And so is everyone else’s. So how do you know you’ve done it? You ask the map. Tap Map, and your path is drawn as a line around the world, with two little diamonds on it. One is the highest point of your path, marked with the letters A and P, for apoapsis. The other is the lowest, marked P and E, for periapsis. Tap a diamond, and it tells you how high that point is, and how long until you get there. The low point is the one that matters. If it’s underground, the game won’t pretend otherwise. Where the periapsis figure should be, it simply says impact. That isn’t an orbit. That’s a very tall throw. But lift that low point above seventy kilometres, and you’re there. Mission Control will call it, something like this: “Periapsis is clear. You are staying up.” Now here’s my favourite part. If you’ve got any of the Meek aboard, the crew who fly your rockets, they’re falling too. That’s why nothing presses them into their seats once the engines stop. It’s the same reason astronauts float on the real space station. Gravity hasn’t gone anywhere. They’re simply falling around the world, together with their ship. And Newton didn’t stop at cannonballs. The Moon, he worked out, is doing exactly the same thing. It’s falling toward the Earth, and moving sideways fast enough to keep missing. Open the map in Orbital Frontier and pull back, and there’s the Moon. It goes all the way round the Earth in a little over a day and a half. The Earth falls around the Sun the same way. Every planet and every moon on your map is falling around something. And not everything falling around our Sun is on the charts yet. Keep your eyes open. So here’s something to try, next time you play. Start in sandbox, your own private practice world, where a launch costs you nothing. Take the starter rocket the hangar gives you, point it straight up, and burn everything. Open the map as you coast, and you’ll see one tall arc that comes back down and ends in impact. You might touch space. You won’t stay there. Then do it for real. Climb out of the thick air, lean over gently, and keep burning until the high diamond, the apoapsis, sits above seventy kilometres. Then cut the engine and coast up to it. When you get there, point the nose at the green mark on the navball, the way you’re already going, and burn again. Watch the periapsis climb up out of the ground. When it clears seventy kilometres, you’re falling around the world. In the shared world, that earns you the Stable Orbit achievement. If your rocket isn’t up to it yet, look in Settings, under Help. There’s a guide called Reaching orbit, with a rocket that makes it. So, one more time. Gravity never lets go. An orbit doesn’t escape it. An orbit is falling, sideways, fast enough to keep missing. Height gets you to space. Sideways speed keeps you there. This has been Falling Around the World, on Orbital Radio. Go and fall around something in Orbital Frontier. And remember. Out here, you’re never alone.